Collision Shells ================ Collision shells are geometry specifically used by the game for collision calculations, not rendering. This is useful because usually the model you want to render is of a much higher detail than you need for pure collision calculations, and so providing a separate (and usually lower resolution) mesh for collisions allows these calculations to happen much faster. In order to use a mesh object as a collision shell: - Select the object - Go the the 'Mesh data' properties panel - Select the 'Collision Shell' option in the EDM Tools section .. image:: images/collision_shell.png Note that it is currently unsupported in this exporter to have a single mesh representing both a renderable mesh and a collision shell. Model Viewer ------------ In order to preview the collision shell as read by the game, you can type `showcol` into the text box along the bottom of the model viewer window. Some versions of the viewer, usually those included directly with the game - do not support this mode. Use the externally provided viewer in these cases.